The character has an incredible aptitude for learning new skills. Unfortunately, the character quickly gets bored and gets turned off when things start getting a little hard. Karma costs are reduced by 1 (to a minimum of 1) for learning skills up to Rating 5. Beyond Rating 5, however, it costs 2 additional points of Karma for each point of skill. This quality does not apply during character creation.
Right place, right time, right friend, or the stars aligned. No matter the reason, the character has managed to acquire or get a line on one piece of really hard-tofind gear she absolutely had to have. The character can take this quality up to three times; only one of those times can occur at character creation. Selecting it at character creation allows the character to buy a piece of gear with an Availability of up to 24 (circumventing the normal Availability limit at character creation). After character creation, taking this quality lets the character purchase one piece of gear with an Availability up to 18 during play with just a single commcall. They do, however, have to pay an extra thirty percent for the item.
During character creation, work with the gamemaster to determine the stimulus and Karma value based on how common that stimulus will be in the campaign. The stimulus can be any sensory input, including something on the astral plane or in the Matrix. A 7 Karma stimulus should come up about once every other shadowrun, while the 15 Karma stimulus should pop up at least once in every game session.
Characters with this quality are paralyzed from the waist down. They can perform any physical tasks that do not require the use of their legs, and locomotion usually occurs via wheelchair or wheelchair drone. The character is fast, with a walking speed of Agility × 3 and running speed of Agility × 4, regardless of metatype (shadowrunners get the fast and agile wheelchairs of marathoners and murderball athletes, not slow and cumbersome chairs). They have trouble, though, with stairs and curbs, which can prevent them from getting where they need to go.
This skin contains massive calcite formations that make it appear grayish and hard as rock. Granite Shell provides +4 armor that functions as Hardened Armor,(SR5-397) but is not fully stackable with other worn armor. For Damage Resistance Tests; though Granite Shell does not stack with worn armor it does still provide 2 automatic hits from the Hardened Armor.(SR5-397)
The character has a higher-than-average tolerance for drugs (sometimes called Ozzy Osborne Syndrome). This could be due to a hardy constitution, or a natural genetic mutation that allows for better absorption and filtering of foreign chemicals from their system. The character in question receives +2 dice to all Addiction Tests,(SR5-414) to resist addiction. They gain no bonus, however, for attempting to dry out after being addicted.
Some AIs are masters of restructuring firmware to achieve maximum hardware efficiency. Their self-designed home device (see Restoration and Realignment, p.156) grants them an additional +1 modifier to the Data Processing/Pilot attribute and 2 points of noise reduction.
A character with this quality can use the Fling spell to hurl objects more accurately at selected targets or over long distances. This quality allows you to shift the range modifiers for attacks with the Fling spell down by one category cumulative with any qualities or vision enhancements that also reduce range modifiers. Alternatively, you may choose to use aerodynamic grenade ranges instead of reducing a range modifier. Additionally, this quality reduces the dice pool penalty for all called shots using the Fling spell by 1; this is compatible with any other qualities that reduce the dice pool penalties for called shots.
Characters with this quality may spend a Complex Action to make a Counterspelling + Magic [Astral] v. Spellcasting + Magic [Astral] Opposed Test against a number of characters, within line of sight, equal to their Magic / 2. Any net hits on this test are inflicted as a negative dice pool modifier to any Spellcasting Tests made by the afflicted targets for (net hits) Combat Turns.
I agree that this is a great option. But note that the version of macOS that came with your Mac is the earliest version compatible with that Mac. So the next time you upgrade your hardware you will be out of luck.
A cyberScape that allows you to access the infosphere without external hardware. All the features of a 2020 smartphone, plus augmented reality, software-defined radio that can pick up radio and trideo stations, and the ability to enjoy simsense without a trode net. The interface to the proprioceptive cortex can be used to mentally type and gesture without moving physically; learning this takes weeks of practice with games designed to teach the skill. You may have a fiber optic Datajack in your head to guarantee noise-free EMCON connections, or rely on skinlink and radio, which avoid the risk of getting an infected jack.
Decide whether your arm uses contractile myomer fibers or motors; only the former kind can pass for organic when its synthflesh covering is intact. A myomer arm can be covered in synthflesh or a more obviously artificial material, such as the matte black preferred by stealth operatives or sharkskin popular among some shadowrunners. A more obviously artificial arm can look like gunmetal, chrome, any color of ceramic, and have any texture or pattern, including Celtic knotwork, Maori tattoos, and scales ranging from tiny lizard scales to large dragon scales, and organic LED screens under transparent plasteel. (Options tend to be in the forearm or shin and hand or foot; the upper arm and thigh have more of the hardware for limb functionality.)
Muscle Grafts: the cheap stuff (Cost: Good (+3)), commonly sported by street toughs, is just bulky, vatgrown tissue that shortcuts all that work at the gym and never quite manages to look like they earned it the hard way. The more expensive stuff has a higher proportion of fast-twitch muscle fibers, like a chimpanzee, and gives the same improvement in strength.
Special defensive chrome that requires buying blue dice with a stunt, up to the limit of your Chrome; if you have some left over, you can spend it on your Muscle Grafts and Bone Lacing making you able to hit harder without breaking your hand:
Tailored Pheromones: (2052) Your pheromone glands have been replaced with ones that can emit psychoactive pheromones based on your current emotional state; with a little method acting, you can roll Face + Chrome to create aspects on panhumans like Friendly and Spooked, or have more subtle effects as you take the time to chat with them. They usually resist the harder-hitting effects with Focus. (Shadowtech p17, Man & Machine p70, SR4 p346, SR5 p460) Cost: Superb (+5).
Internal Router: you have a fiber optic network threaded through your body and all of your chrome is shielded, with the exception of antennae on sensors. You are hard to spot on sensors looking for electromagnetic emissions.
Cybereyes can also be mounted in other places; the wisdom eye look, mounted in the bindi location, is fashionable in some quarters and sneered at in others. Eyes in the back of the head are possible, though rare and hard to get used to.
Much more intelligent on average than the common westerner. As the result of which they are disproportionally represented in positions of power and prestige, and have been significant contributors to hard sciences.
@Deiseach: This setting has fast space travel because humans invented superhuman AI, then the AI invented a black box that teleports a vehicle containing from the orbit of one astronomical object to another.The computer hardware is host brains for demons, and the space vehicles are passing through a dimension of evil spirits as their shortcut through 3-dimensional space.
1) Most Republicans would be utterly convinced that the licensing scheme would be made as onerous/underfunded as possible so as to make it as hard as possible to use and to deny the right to as many people as possible, while the Democrats would simultaneously continue to push for further legislation as if the Grand Compromise had been no such thing.
I also suspect that there has been an increase in the percentage of gun owners who own guns primarily for collecting, gearheading, because they saw it on Call of Duty, and fantasizing about shooting bad guys (as opposed to for hunting, serious target shooting, or because they are in a profession that requires it). Again, hard to prove, but perhaps correlated with the fact that the average number of guns per gun owners seems to have gone way up.
As far as what can be done, I think the choices come down to about four things: Make guns harder for dangerous lunatics to get, pre-emptively lock up/treat more dangerous lunatics, try to get more potential dangerous lunatics into some kind of voluntary mental health care and head off the explosions, or try to find some way to make going postal less of a thing socially.
Well, yes, no direct experience, but I was not actually thinking of the direct homocide detectives, but just general alienation towards the police making the job of everyone with a badge much harder than it needs to be. 1e1e36bf2d